Zombicide: BP – Painting Survivors #9

More survivors! Most of these were fun to paint – mostly simple colour schemes and some different colours.

The four figures are:

Clovis – Original Black Plague

Theo – Wulfsburg Expansion

Gowan – “Connor McLeod” (Christopher Lambert, Highlander movie.)

Troy – “Ash” (Bruce Campbell, Army of Darkness movie.)

There’s quite a variety in “quality” when it comes to the movie characters – the cards are generally very close to the actors representation, but the actual figure faces aren’t always so good. Troy’s card certainly looks like Bruce Campbell, but I feel figure is close but not great. ‘Gowan’ is worse – with perhaps the exception of the shield, the pose and gear is accurate, but the face doesn’t look that much like Christopher Lambert to me. The tartan is wrong too.

 

“Everyone yell at the enemy!”

I like tartan and Highlander (Scottish ancestry), but I’ve dreaded painting it. I wouldn’t say my first attempt is great, but it came together better than I’d hoped. In future, I’d paint slightly differently – light background colour, darker colour, then fine stripes, rather than trying to darken ‘squares’ after the lines. I used movie stills for accurate tartan colours.

     Gowan/Connor McLeod close-up

 

I was pleased to get to ‘Ash’ – since I completed ‘Evil Ash’ (Survivor/Necromancer) a long time ago. I found a sculpting error with this figure too – there’s no sword hilt below the crossbar. The hilt should be visible between his hands – but there’s just an empty gap – and the very end of it should probably extend just below his left hand. I couldn’t be bothered trying to fill the gap, or manufacture a ‘repair’ – it’s not obvious unless you are looking very closely at his hands.

I also noticed after painting and getting ready to type that Theo’s base should be blue/green. His skill set is melee/ranged, so I’ve repainted half the base.

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Zombicide: BP – Painting Survivors #8

I’ve actually completed 5 survivors over the past two weeks, but the fifth can wait until I’ve done a few more.

They are:

– Gregoire (Navarre, Rutger Hauer from “Ladyhawke”)

– Ann (Original ZBP)

– Paul (The Huntsman, Chris Hemsworth from “Snow White and the Huntsman”)

– Silas (Original ZBP)

 

I’ve thrown out three of my “fine” point brushes recently – two had lost too many bristles, and generally they were very scruffy and useless for detail. I was very happy to discover I have a Citadel ‘Detail Brush’ which didn’t look worthwhile until I actually put paint on it – it has a great point and is just what I’ve needed. Gregoire was good to paint – I like the pose and detail and I could happily get to everything. I found that the colours of his cloak on the card compared to the actual figure didn’t make sense. So I got some images from ‘Ladyhawke’ to get a good look at the costume… and painted the cloak to match the movie – black outside, red inside. I’m a little disappointed with the scabbard on the figure – it doesn’t “fold” into the cloak – it just stops – like there’s only the top quarter.

Ann was very straightforward. Very dark blue robes, and silvered plate mail. Probably the fastest painting of any Zombicide figure I’ve done.

 

Paul’s figure is slight and small compared to nearly every other survivor. I’ve never much liked this one because of the proportions. I’d expect a longer handle with that size axe blade, or a smaller blade like on the card. The colours – black, dark brown, red-brown and pale greenish/white – don’t stand out. I used a bit of grey on his wrist-guards, and there’s a bit more highlighting/shading than the pictures show. I probably should have just done either the pants or jacket in a completely different colour! Another failing – he has a short beard on the card (and in the movie) but it’s not sculpted on the figure! I’m not comfortable with fine free-hand painting of detail, but I am very proud of how this worked.

Silas has a lot more colour and variety. I really like the pose, but find it amusing that while there’s bow and quiver on his back, he has his sword out and swinging. Every skill this survivor has is ‘ranged’, not melee!

That’s 31 out of 50 survivors completed!

Zombicide: BP – Painting Survivors #7

Another four figures completed. That puts me just past halfway through the survivors that I have. I’d love to have them all finished by the end of the year, but that means I’ll have to complete 3 each week – that’s probably not going to happen!

These four are from an assortment of “sets”:

Nelly – Original game

James – William of Baskerville (Sean Connery) “The Name of the Rose” (‘James’ surely a reference to another of his movie roles!)

Arnaud – Hero Box

Redcap Rodney – Special Guest artist (Marc Simonetti)

 

I photographed them before varnishing today. I used to do this, and today I remembered a major reason for doing it – to note things I might have missed. I’d forgotten to silver Arnaud’s jacket clasps and the belt studs. The weather is perfect for drying figures, so now they are outside drying so I’ll get a second coat of varnish on them before it’s late in afternoon.

These four were all pretty straight forward figures to paint. Each had one or two main colour(s), and not a lot a fiddly detail requiring extra attention. The exception to that was sandal straps on Nelly and James. I need a couple of fine brushes to replace the two that died recently. I don’t have a brush that I’m happy with for painting thin lines. If I did I would have given the brown line on Nelly’s skirt a go. I suppose that I can add that in future…

 

My wife likes both James and Arnaud – she likes searching every turn, so ‘Search: +1 card‘ and ‘+1 free Search Action‘ go down very well with her. While having two distinct “Magic” skills, he has ‘+1 max range’ (good for both magic and ranged weapons) and two “Combat” skills, making him a fairly flexible survivor. Rodney stands out as a valuable melee survivor right from the beginning with ‘+1 Damage: Melee’, as a Fatty or Abomination killer right from the beginning of a game.

This also brings my number of completed figures this year to 74, a big improvement over the last two years. If I can finish the Zombicide survivors I’ll be very close to 100 miniatures!

Zombicide: BP – Painting Survivors #6

Only three figures completed today, although I did spray undercoat another dozen ready to work on during the week. I ready should have photographed them before the spray varnish – there’s a fair bit of reflection on Stormcrow. He was an annoying figure to paint, since the card image is all brown with little variation. He’s been partly done (browns) for at least a month before I got stuck into finishing him off over the last few days. He finally got an assortment of browns, with some grey and black for variety.

 

From left to right: Dr. Stormcrow (Kickstarter exclusive, artist Adrian Smith), Glynda (Hero Box), Mizar (by guest artist Paul Bonner).

There is a suggestion that Mizar is based on “Illyn Payne” (Game of Thrones) – the face/expression certainly match, even if even nothing else does.

Glynda is pretty much what you would expect from a melee dwarf character, and Mizar is similarly a straight-forward caster.

Dr Stormcrow is very different from most of the other survivors: His entry skill of ‘Hold your nose’ fits the character perfectly, and I think ‘Zombie link’ goes well with the theme too. The other skills are the best options you could have on a Zombicide survivor – all ‘Combat’ and no specific melee/ranged/magic options – allowing you to work with whatever situation you need each turn, as well as making the most of whatever equipment you have collected.

 

Zombicide: BP – Painting Survivors #5

I got another four survivors finished! This includes two figures I considered to be the best “ranged” survivors in all the ones that I have.

 

Front view

From left to right: “Ariane” – Wulfsberg, “Cadence” – Guest artist Mark Simonetti, “Genevieve” – Guest artist Paul Bonner, and “Tucker” – Hero Box #1.

Ariane is an interesting survivor. Her skills are quite varied – Jump, +1 Move, +1 Melee, +1 die Combat, +1 to roll Ranged, Spellcaster. I’ve painted her base half blue, signifying ‘melee’, since the other skills aren’t available until red level when a player can pretty much focus on whatever they wish. Tucker has similar variety – Shove, Lucky and Spellcaster up to orange, then two combat skills and ‘reload’ at red. He’s dressed like a priest or monk, and ‘Spellcaster’ defines him as a magic character (orange base) in my mind. (Shove and Lucky lend themselves to any style of play.) For a figure holding a heavy crossbow, I’m suprised that the only distinct ranged skill he gets is ‘free reload’ at red, which I can’t see anyone taking over +1 die combat, or +1 Combat action.

 

Rear view

Now my favourites…

Cadence starts with ‘Marksman’, a great ranged skill to have at the beginning. With the exception of two ‘combat’ skills at red, all the other options are ranged – potentially allowing either up to six (ranged) actions in a turn, or adding +2 dice to any ranged attack.

Genevieve is identical in skills except for beginning with ‘+1 Damage Ranged’. Give her a crossbow, and you can kill Abominations at blue level.

My wife’s favourite game would be one with of these characters with +2 dice options and the ‘Chaos Bow’. (Four hits = Dragonfire!)

I’m quite pleased with my painting on these four, but disapointed with the sculpt for Geneveive’s head. It’s quite thin and the facial expression isn’t the best. In fact the entire figure is a bit taller/thinner than the card image – which I much prefer.

Zombicide: BP – Painting Survivors #4

Four more survivors completed last weekend and photographed yesterday. I’d planned to paint four dwarves, and in the middle I started Klom for a change and didn’t get much done on the last dwarf. Klom was good to paint. Larger figures are easier, although working around (and behind) the flail he holds became more challenging.

Three dwarves and a half-ogre? Front view.

The four survivors are: Lord Bazak (by special guest Paul Bonner), Samson (from the original BP set), Thundergut (by special guest Naiade) and Klom (Paul Bonner).

A friend and I had puzzled over what Klom had in his basket. It became obvious once I’d undercoated the figure (and you can track down the card background online too) – it’s heads! I also didn’t realise until I started painting that Thundergut has a metal leg. They were all enjoyable figures to paint and I particularly like dwarves. I can see Lord Bazak and Smason being used for D&D, MERP, etc.

 

Rear view

That’s 12 out of 50 survivors finished. It’s a long weekend here in Melbourne and I’m hoping to finish some more figures.

I won’t be watching the AFL grand final tomorrow – I’ll be playing Pathfinder!

Zombicide: BP – Painting Survivors #3

Photographed yesterday, but painting completed late August or early September!

 

Front view

From left to right:

Lady Grimm (by Special Guest, Mark Simonetti), Milo (by Special Guest, Naiade), Piper (Isabeau, played by Michelle Pfeiffer in “Ladyhawke”).

Rear View

Like the previous Zombicide figures, I’ve tried to keep colours close to that on their cards. Lady Grimm’s cloak, under-tunic (?) and hair got brightened up a bit, and I’ve left out the scar and odd left eye. I wasn’t likely to paint a scar as fine as that shown in the images, and making her more ‘normal’ looking makes the figure more useful. (My wife is currently using her in our new Pathfinder game, mostly because of the warhammer!)

Milo’s changes are his hair – red, not black or dark brown – and the blue band on his hat. (I wanted a bit more colour.) Piper was a simple paint scheme and finished quickly as a result. If there’s any difference from her card image, it’s that her skin isn’t bright and clean!

I’ve nearly finished painting ‘Klom’ and I’ve also got started on a few dwarves.