I’m involved in two high level D&D campaigns. In the one where I’m a player it’s not unusual to be in the middle of an major battle and have all of the party (5 Players and 3 NPC’s) affected by our Bard’s Inspire Courage, Haste, Bless, Prayer, etc. If someone fails a save and is dazzled/shaken/sickened, etc – how do you keep track of all the bonuses and penalties that apply to a character? What bonuses stack with each other?
I looked around at “Condition” cards available and wasn’t satisfied with what was available. I found that, regardless of price or quality, it seemed that either not all the conditions or buffs that most players would want were part of the set, or you only got one of each card. In the end I made my own – then I did a second set that covered the main spells that were being cast in our campaigns.
My cards are 55 x 85mm, just a little smaller than standard card size. I print them out on an A4 sheet, laminate them and cut them out. I’ve also used different colour paper to distinguish the two sets.
I generally have two of each of the conditions and about four each of anything that could affect all the party. Not everyone needs to have their own card – but each player should be able to see them. [Note: The cards in the image above are from an early set and bonuses to “Attack” now read “Attack rolls” to be clearer.]
I’m making them available to anyone else who wants to use them, in two formats. The PDF’s are great to print as is; the Word files are good if you want to print extra copies of individual cards, or want to use mine as a template to create your own cards. These work with both 3.5 and Pathfinder – if there is a difference in rules, then there’s a separate card for each system.
The “Condition” set contains one each of: Ability Damaged, Ability Drained, Baleful Polymorph, Blinded, Confused, Cowering, Dazed, Dazzled, Deafened, Disabled, Dying, Energy Drained, Enlarged, Entangled, Exhausted, Fascinated, Fatigued, Frightened, Grappled, Helpless, Incorporeal, Invisible, Nauseated, Panicked, Paralysed, Prone, Reduced, Shaken, Sickened, Slowed, Staggered, & Stunned.
The “Spell” set contains one each of: Aid, Bless, Detect Evil, Detect Magic, Divine Favour, Divine Protection, Fireshield, Good Hope, Hasted, Mage Armor, Mirror Image, Prayer, Righteous Wrath, Shield, & Shield of Faith (+2 to +4). It also includes Bard performances: Inspire Courage (+1 to +4), Inspire Greatness, Countersong, Dirge of Doom, Fascinate, Frightening Tune, & Soothing Performance. Not all of these spells have “bonuses” to a character, but they are handy reminders that you have that spell active and what it does.
Download them from my RPG Resources page!