Zombicide: Black Plague – Painting Abominations (Part one)

It’s taken me a week (multiple attempts, time and lighting) to get a good set of photographs. The painting itself was over three or four weeks and has been some of the most enjoyable miniature painting that I’ve done. The largest figure is about 90mm high, making a wonderful change from trying to get detail on something like a 20mm halfling. I had a good idea of colour schemes for these figures – mostly following the published images/cards/rulebook. Most of them got used in a game before I’d finished everything and they’ve had plenty of favourable comments from friends over the last month. They’ve all had two solid coats of clear acrylic since I expect to continue playing Zombicide fairly often – and the figures get a lot of handling.

 

“A dire rat can grow up to 4 feet long…” (D&D 3.5 Monster Manual) By scale, this guy stands 13 feet high.

The first figure I really started with was the Abominarat and I had a ball! If I had spent that much time on anything previously I would have been really tired of the painting and just wanted to finish and get it out of the way.

I started with a base coat of flesh, then started building up the fur and trying a few different colours to bring out the skin folds, spikes, lumps, etc. Brown ink shading (I’m so happy to have been introduced to Army Painter Quickshade – thanks Azazel) darkened everything and brought out some of the detail. I slightly prefer the lighter flesh tones on most of the rat that I had before the quickshade, but to highlight most of the skin back to something lighter was too much work. I highlighted some of the fur and went on with pinks and yellows for all the growths, then spikes, teeth, eyes, etc. The ‘rat was impressive on the game board simply because of it’s size – with colour it really stands out now – as do the other abominations.

 

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Abominarat – Rear view

 

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Side view… I don’t think he has a “good” side.

 

As well as looking through my rulebooks & leaflets, I spent some time browsing the internet to see what other people had done and watched some YouTube painting video’s. There’s some very good stuff around. I’ve kept images of most of the abominations, necromancers and survivors to use as a guide. It’s easier to load an image on a screen than be peering at a card while painting.

 

You really don’t want both of these on the board at once…

I thought the wolfbominations (I’ve got two) might be easier to paint than most of the other minis so they came next. One wolf was base coated in light grey (mid grey fur) and the other in mid grey (dark brown/black fur) – and that’s most of the work done. White on ribs and teeth, a dark pink/red for exposed flesh and around the mouth, touched up after ink shading with bright red. A little bit of highlighting on the limbs, black on nose and claws and fluoro orange in the eyes. A little extra red for blood near teeth and on the raised claw.

 

Side and rear view

They came out very well, and I’ll use the same principles to paint all 24 of my wolfz later. They are already undercoated, and will be good to see how I go with a large group of multiple similar figures. I’m considering three base colours – light grey, mid grey and light brown. I don’t plan on painting all the general zombies (walkers, runners, fatties) but the wolf abominations were fairly quick and the zombie wolfz should be too. Plus, I don’t have any wolf figures in my general D&D miniatures collection and if I don’t paint the exposed flesh of some of the wolfz they can double as normal wolves in other games.

 

Now when they turn around, everyone hide!

 

Next post: standard abominations and the blob.

2 thoughts on “Zombicide: Black Plague – Painting Abominations (Part one)

    • So far, the rat is my favourite of the Zombicide minis I’ve painted. I can’t imagine still having any of my W2 not opened! I took the dice tower out the evening I received everything and my wife has claimed that as “hers” for any game she has to roll a dice in. I unpacked everything over the next few weeks – had really wanted to use the extra survivors straight away. Other stuff got slowly added to games as we got near the end of the initial quests, or when we started Wulfsburg.

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