Zombicide: Black Plague – Painting Necromancers

I have two of the standard Necromancers, plus four specials (two of which are also player survivors). That’s six figures done and they were fun to paint and look good on the board – in particular it’s great having the standard necromancers stand out from the regular zombies. I’ve followed the standard images as a colour guide with small variations for all but one figure.

Standard Necromancers – front

Back when I painted my dark elves (Drow), I’d been reading about how black doesn’t always come out well when painting figures – its hard to shade and highlight to pick out detail. The necromancer cloaks are painted with black mixed with some grey, making a very dark grey. Red for the cloak sash and arm bandages. Silver over the dark grey with the armoured legs and boots, brown then copper for chains, brown rods, dagger hilt and beards. Straps/bindings on the bottles and raised skull proved a nuisance – I need a new brush for fine lines. Some ink to shade the face, skulls and bandages, and a then white highlighting on skulls.

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Necromancers – rear

I may come back to these later. They could do with a little more shading and highlighting on back on the cloaks.

Now the special necromancers – Evil Troy, Grin, Ostokar the Pale and Queen Medea.

 

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Evil Troy – front

Evil Troy – better known to many as “Evil Ash” (Bruce Campbell) from Army of Darkness. The figure wears a breastplate (rather than armour banding over his shirt as shown on the card and in the movie) so I went a dull gun-metal with silvered edging. I choose a red cloak to match the movie rather than blue-black on the card. I don’t believe the eye sockets are well formed on the figure and were very difficult to paint. My final result is mostly black with a bright orange pupil in the middle – which hadn’t come out in the image above. Light reflection makes the skull helmet look silver rather than the white it actually is. Gameplay: When killed, put him back in his spawn zone, unless killed with a 3 damage attack/Dragon Fire.

 

Evil Troy – rear

Grin – or more commonly known as a medieval “Joker”, from the Batman comics. I pretty much ignored the card colours. The Joker usually wears a purple jacket and pants, yellow vest and green shirt – so this became the basis for the clothes on the figure. I liked the blood effect across the chin on the Z:BP image, rather than just red lips, so kept that. I don’t like the jawbone on the end of the staff – at some time in the future I may cut of the end and replace it with a standard human skull (with red mouth?). Gameplay: When he moves, he moves up to two zones instead of one.

 

Grin – front

 

Grin – rear

Ostokar the Pale – a “Naiade” special guest figure from french artist Xavier Gueniffey Durin. You can look at more of his stuff here. Originally I was planning on grey rags that got darker with each lower “layer”, and ended up with a bit of both green and brown over the grey and shaded that. Mostly gun-metal on the chains with some silver highlight and various colours to detail belts, sheath, straps, etc. Gameplay: Each time he gets an extra activation, all zombies in his zone also get an extra activation.

 

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Ostokar – front

Ostokar has been used as a survivor in one of our games so far (I enjoyed using Zombie-link), but not as a necromancer. I like the look of the figure and there’s some flexibility in the chains, which means they are less likely to break through handling or being packed in with other minis.

 

Ostokar – rear

Queen Medea – or “Queen Ravenna” (Charlize Theron) from the movies Snow White and the Huntsman and The Huntsman: Winter’s War. There’s some debate that CMON should have used the pose on the card rather than the final sculpt (dagger held in front not over the head) and I agree – although it’s still a nice figure. The red lips look a bit too bold in the image here, but don’t stand out so much on the actual figure. I found an online image where someone painted her in dark blue (rather than the black from card/movie) and liked the shading to almost black in the dress folds. I’ve used a lighter blue for the bodice than the image I saw, and managed a better effect with shading/highlighting than I usually try for or achieve. Gameplay: Cannot be eliminated if there are other zombies in her zone except with Dragon Fire.

 

Queen Medea – front

 

Queen Medea – rear

That’s all for now… I’ve got wolfz and abominations I can start on, but I might spend a week on something else before I come back to Zombicide. I hope you enjoy the pictures and have fun if your playing Zombicide!

Zombicide: Black Plague – Painting Abominations (Part two)

The regular abominations seems pretty minor in gameplay now (we have the wolf abominations, two rat cards and two blob cards in our regular spawn deck), except when they show up very early in a game!

 

Two standard abominations ready for use.

Painting these guys was fairly straight forward – pale flesh, coloured in the rope & bits of clothing, and light brown ink for shading. I did try something different in the middle of this, after the initial flesh base-coat.  I mixed a little green and grey with my flesh and mottled patches of the skin. It looked a bit too strong and overdone, so I went back over most of the exposed skin with a paler skin colour (called “fair maiden” – I use it mostly for pale ‘elf skin’, or highlighting) and that blended the skin tones nicely. The ink then darkened everything to a nice finish and I spent a little bit of time highlighting muscles and then teeth, eyes and blood on the fists and arms.

 

Abominations – Rear and slightly out of focus

 

Abominations – side view

The Ablobination has been the most annoying figure to paint of all the Zombicide miniatures.

Originally, I wanted to copy the appearance from the leaflet – a greyish flesh with purple tinges. I started painting this right at the beginning alongside the ‘rat, and it was the very last to finish (even after necromancers).

 

Ablobination – front

I looked at a few online versions and didn’t like the look of the one purple toned figure I did see. I didn’t like an all green one I’d seen either, but wondered if I could get something between the two that would look okay. I started with a light grey base coat and then some green shading – not happy. I repainted most of the skin in flesh tones and only felt that was a slight improvement. I could have gone the same style as the Abominarat (flesh, browns, etc – there’s spikes and warts!) but I wanted something with its own distinct colours. At this stage I was only happy with my brown leather/clothing scraps on the figure. My next thought was to go with a more fleshy style so I used a red ink over the entire figure. This replaced all the remaining green and gave me a dark shading which I didn’t mind. I then spent time going lightening the flesh and adding some dark pinks and red/browns to emphasise shading or detail the markings on the skin. The claw got a bit more red to suggest muscle rather than just stretched skin and my fair maiden on claws and the head. Some ink darkened the claws and helped pick out head detail, with a little white highlighting – trying to make the head as skull-like as I could. Black spikes, hints of yellow on some of the lumps/warts, and orange in the eye sockets with yellow pupils.

 

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Ablobination – rear

That only leaves two Abominations to paint – the troll and the minotaur. Like the rat, these are very large figures, so they should be easier to paint, and I expect to have a lot of fun with the minotaur – probably something between my existing minotaur figures and the leaflet picture. They have been undercoated and I’ll probably start them during the week unless I get stuck into another project.

Next – assorted Necromancers!