One Nolzur’s Centaur. It’s a nice sculpt – the proportions of the torso go well on top of the horse body and it’s a nice pose, although I’d prefer the bow wasn’t so close to the face. The detail on nearly all of the figure is quite good, although the bow gets a little sloppy with the strapping (if that what you call it).
I think the head has been a separate piece attached to the neck, because there’s some odd seams or ridges that ink has settled in. You have to look closely to see them, and I really don’t want the fuss of trying to fill and/or repaint them now. The arms have the same look – but only obvious from behind. I suppose I can call them ritual scars!
I don’t recall ever using or needing a centaur in a game, but I like the idea of having one just in case.
With most of my horse figures (in the past), I used darker browns to start with and had trouble lightening them. I started light with this guy, darkened him a little with some brown ink and then started to highlight parts with lighter browns again. He’s come up very nicely.
Next I have a pair of Nolzur’s demons to paint, and then I’m on to 15 Space Marines!
That is a nice centaur figure, and I like your work there. Also that’s a good idea to start with a lighter brown and then shade back.
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Thanks. I’ve learnt the hard way that ink shading (+/or washes) always darkens the paint and I’ve rarely been able to lighten the colour back to what I wanted. If I start light, I can always use a wash to darken further.
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Nice work. I like the tone of brown that you’ve used as it works for both the “human flesh” torso as well as the “horsehair” body. 👍
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Thanks. The original base coat went over everything. After shading I had planned to highlight the torso lighter than the remainder of the body – but it all just was looking good…
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