It was great having all seven players for this session. Got quite nasty in a couple of fights. The session itself wasn’t long. We’d spent a fair bit of time catching up when everyone arrived, and longer levelling up afterwards.
I was waiting for someone to try and burn the “roiling oil” ooze, and wasn’t disappointed. What I hadn’t expected was the method used: the Brawler with his shirt of immolation hit and grappled it. His shirt bursts into flame if he grapples or is grappled.
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(28th) Lanliss and bacon begin checking the rooms of what has become a shrine to Erynthul. (Evil Oeridean deity of hate, envy, and slaughter.) The two rooms likely used by the cult leaders have hidden gems and coins, while the main rooms with tables and stools provides an assortment of good food and drink. Some small casks of a reasonable ale are claimed and packed away. Most of the corpses have simple weapons and basic leather armour not worth salvage. Moving north along the thinner of the two building sections, they enter the last few badly damaged chambers. Bacon spots a shadowy figure appear within a doorway that appears to be casting a spell. A fireball of dark flame bursts around them all, with Summer and Boris taking the worst damage. The figure retreats and Bacon chases it, but only find an empty room. Lanliss and Seldrel follow, suspecting it has used invisibility. Seldrel fills the room with glitterdust revealing the creature as the rest of the group moves closer. The shadowy winged creature strikes at Lanliss and backs through the wall flying past Merxif and through another wall. The group spread out to check the connecting rooms and split up to look for the creature. Lanliss moves out to an alley and flies up into the room to keep watch. No sign is observed of their target, but a large shiny black ball of ooze exits a nearby section of the building. Lanliss and Hardaz move up, noting the thing smells likes oil. It strikes Lanliss a solid blow that also partly coats him in a nauseating film. Boris charges down the alley and throws himself on the blob. He knocks a chunk out of it and as planned, his shirt immolates, but with an unexpected result! The flame ignites the oily surface of the ooze and there is a explosion that hurts many of the group, while the alley fills with smoke. Winter is disconcerted as she can’t see anything to fire arrows at, and Boris is knocked unconscious. Seldrel has nothing to blow the smoke away and considers using magical cold, but he doesn’t want to hit any of his party. Merxif casts an area heal. The effect works on the ooze as well as everyone else, but it revives Boris giving him and the others a chance to retreat. They have all just taken positions out of the smoke when the ooze bounds out and slams into Hardaz. It doesn’t appear to be any worse for being on fire, and has been doing more damage to them than it’s taken. As the smoke starts to roll over them again, Seldrel floating above directs a cone of frost and puts out the fire. As the smoke clears the battered ooze is subject to everyone else’s attacks. Eventually it is broken up and begins to bubble and sink into the ground. Bacon had been making his way back around the building to rejoin the others and missed most of this, but had heard what sounded to him like a large humanoid cursing in very bad giantish. The shouting continued on and off a few times then stopped entirely.
Seldrel notes the winged shadow watching them from a distance – its also hovering in the air. Bacon sets off in pursuit, but the suspected shadow demon gestures and vanishes. This time Seldrel feels it has teleported.
Bacon notes movement at the end of the alley. Boris moves up and startles some rats, but hears movement in the building behind the wall. Lanliss turns invisible and he and Bacon join Boris. Lanliss observes a path in the dust of rubble through one doorway, and they soon confront three animated skeletons. Two appear to be champions, with swords and breastplate, while the third has cloak and dagger. The latter directs a ray of burning light at the group. Everyone pushes into the room to take down the skeletal mage before it can cast again, then smash the other two skeletons. Some gems and coins are found in a hidden box.
Moving back south around the building there is a doorway flanked by book symbols. Seldrel and Merxif think they aren’t religious. A faint light can be seen at the end of a long hall, and Lanliss and Bacon can hear a faint buzzing noise from nearby. In the dim light of an adjoining room is the body of a bugbear. As Lanliss moves closer, two dark purple rays shoot out and strike him for minor damage. His invisible form is now revealed by a purple glow. As a black wasp emerges from the gloom he strikes at it. It passes him and flies out of the building. It is quickly shot at by Bacon with his crossbow. His screaming bolt misses, but passes close enough to disorientate the creature. Seldrel fires magic missiles at it, and it is then brought down by Winter. The glow on Lanliss fades while Merxif examines the bugbear. Its swollen body is unconscious and they fear it is been implanted with wasp eggs. Seldrel uses fire from a wand to burn the body and the places where the wasp appears to have been building a nest. Bacon, Lanliss and Seldrel make their way into the hall, noting cubicles with damaged or rotted chairs and desks, with lamps fixed above them. In two cubicles, the lamps glow with magical light. Something bites Seldrel, and Lanliss sights a large leech on his shoulder. He scrapes it off with his sword, and Bacon sees two more moving towards the wizard. They are quickly killed and Seldrel realises his last spell for the day has vanished from his mind. The leeches are ‘wizards shackles’, attracted by arcane magic, draining it from wizards they attach themselves to. Only valueless paper scraps and bits of leather are found and the group thinks it worthwhile to return to the crafting halls.
Once back they check on Kevelli’s progress. He needs one more day to finish Hardaz’s new armour, then will return to Falsford. The group decide to rest, and sort out the treasure recovered recently. It is decided that a trip back to town is a good idea so that they can sell off all the stuff they don’t want to keep, and buy some supplies for what is on Seldrel’s list of things to be crafted.
1st Needfest. Once Kevelli is done, they all head in to town. Shopping, training and celebration of mid-winter proceeds. [8th Level]