I’m a Stargate fan. I could say more about that and watching Sci-Fi on TV, but it would be a whole new blog-post of its own. There’s a new Stargate RPG just out, at least the PDF is, but printed rule-books are meant to be available for pickup at Gen-Con mid Sept. Here, on the other side of the world, I’m just hoping they start mailing at the same time.
I’ll assume you know what Stargate is. If you are reading this, I’d say there’s a good chance you have either watched the movie, or one of the TV series that followed it later.
History: Here’s some background on the game. (There’s already heaps of websites that could give you background on Stargate itself.)
This isn’t the first Stargate RPG. Back in 2003, Alderac Entertainment Group produced “Stargate SG-1 RPG” based on d20 & their Spycraft game. (Licensed from MGM) They also came out with a bunch of supplements and overall I think it looks pretty good. I’d love a printed copy now, but I’m not interested in spending over $100 getting a second-hand book from the USA/UK.
In mid-2019, Wyvern Gaming announced they would be developing a “Stargate RPG” with MGM. A closed beta playtest began in Oct 2019, followed by a public beta started in March 2020. Covid pushed most of their plans back six months, and they’re Kickstarter ran in October 2020. This was very well supported. I’d noted what they were doing late 2019, but missed the Kickstarter itself and got in as a late backer at the start of 2021.
The original game sounds like it was intended to be set away from Earth with players representing alien races helping the SGC fight against the Goa’uld – with no Humans! People quickly raised the point that a game based on Stargate SG-1 should allow Tau’ri (Human) characters. Thankfully, they agreed and altered their plans.
The last set of Beta rules available was Jun 2020, and little appears to have changed between that and the newly released pre-printed rulebook PDF. This PDF seems to have most spelling/grammar errors fixed and some cosmetic changes, but little or no change to the rules. The Stargate forums (on Wyvern’s site) have had considerable debate on character classes, abilities, weapons (particularly ranges), but I feel most of it hasn’t been taken into account. (Maybe their Discord channel was better with feedback?)
We now have the “Stargate SG-1 RPG” (“based on Stargate SG-1” – Really, I’d never have worked that out myself!) The game is set during Series 6 of the SG-1 TV series, and centres on the SG-P, “Phoenix” site, based away from Earth to recruit, train and send out teams through a Stargate to essentially do what the SG teams did in the series, and fight the Goa’uld. The game rules only cover material from those first six SG-1 series. I feel there may not be anything further. There’s been a lot of fuss and delay to this point, though much of that could have been Covid related rather than difficulties with MGM approval. (Wyvern also seems to have gone annoyingly quiet on how things are going with the final stage of the kickstarter, but is heavily advertising pre-order retail sales. This has also coincided with Amazon buying MGM.) If the game sells well in retail, it’s possible Wyvern could release a supplement (or more than one) to cover later SG-1 series, or even Atlantis or Universe. There’s definitely interest in an expansion of PC races and equipment. Failing that, it’s pretty easy for a GM to create material that adds to the official book – there’s already house rules on classes, etc.
Based on 5th Edition D&D, this looks pretty good! I’d been going over bits of the Beta rules and reading the forums and started feeling a bit let down – especially when I’d been reading over some of the d20 version. Last month I got the full release PDF and I’ve been getting happier the more I read. I decided to make up a single-session adventure with the characters from SG-1, plus a few extras to round out character choices. I haven’t played 5th edition, nor have my players. I looked over stuff when Wizards were developing it, and have a copy of the SRD, but never really read through a lot of it. So, mostly I’m learning how the system works by making characters and reading the Stargate rules. I’m certain we’ll have a lot of fun with this, partly because it’s somewhat different from our other games.
Five races/species – Tau’ri (Humans), Aturen, Jaffa, Tok’ra and Unas. Six classes – Diplomat, Engineer, Medic, Scientist, Scout, Soldier. Each race has a “base” version, and a second variant, except for Humans who get two variants (Abydonians, Tollans). You get two origins that offer stat increases, skill proficiencies or bonuses with certain skills/weapons/environments, etc.
You can only take 5 levels in one class (specialising), after that all your “Mission Points” go to buying feats. Essentially, even class abilities are feats, and all feats have a cost in Mission Points. After 5th, your level is determined by how many points you have spent. If you know what you are doing, you can be “classless” right from the beginning. They have an interesting system for ‘encounters’ that uses a blend of actual role-playing with skill checks for what they term: Convince, Diplomatic, Infiltration, Interrogation, R&D, and Traversal. The GM sets a DC and Threshold (the number of successes required) to succeed. Players describe their “approach” and use ‘Determination Points’ to make rolls. This occurs in rounds until the PC’s achieve threshold, or no one can (or does) contribute more DP, and fail. I’m still getting my head round how this works, but the DP’s are a bit like wagering with poker chips, and you can get them back during the process.
It comes together pretty well. Trying to put together specific characters from the TV series has been a challenge, but I think I’ve got PC’s who represent the characters reasonably well and will be fun to play.
The downsides to the game:
I haven’t finished reading everything, and I’m still learning the game (and 5th ed) but I am disappointed. Particularly, that with all the time spent on play testing and feedback, there isn’t MORE available in the game. Also I’m surprised that considering how this is all based on SG-1, they didn’t draw more from the series itself instead of defining their own ‘canon’.
- Races/Species: Aturen are a pointy-eared non-violent species invented by Wyvern (on the forum someone called them ‘space-elves’). While the rules mention 7 planets that SG-1 contacted with humans, only two of them are given specific race traits to use as PC’s. I would have like more options for Humans, and a few more alien races – actually from the series. Serrikan (a reptilian race from Hebridan, Season 6) are mentioned as an NPC race, as are the near human Ilempri (Season 3). I’m sure I’ll write my own rules for Player race versions.
- Origins: Players choose two, each from a different category – Biome (16 options), Background (25) or Racial (6). It’s a pity that the racial set has only one possible choice for all but Jaffa (and you have to be a pacifist for the Aturen one). At least three choices each here would have been much better. The backgrounds list is great, and I’m tempted to house rule both choices can be made from here if you’re human.
- Equipment: There’s lots of different weapon types listed, and a nice set of weapon ‘upgrades’, but the list of weapons itself isn’t remarkable. Equipment is fairly basic, and probably enough, but the Goa’uld technology that they give rules for is buried in the last chapter with the Goa’uld/Jaffa and not in the Equipment chapter. Again, I’m sure there will be people drawing up lists of more equipment/weapons to use, or I can just go to D20 Modern for inspiration.
Overall, the Kickstarter isn’t much behind schedule (about 5 months) and has been better than almost every other Kickstarter I’ve been part of (in regards communication and delays) except Zombicide. I haven’t funded many projects, but thankfully none have fallen through, although one was much much worse than this… <cough… CurseoftheLostMemories… cough>. I’m looking forward to my book in October. <curses seafreight> Anyone else a backer, or been play testing the game?
This has also given me the idea of using these rules for a one-off Battlestar Galactic session!
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