Zombicide: BP – Painting Survivors #3

Photographed yesterday, but painting completed late August or early September!

 

Front view

From left to right:

Lady Grimm (by Special Guest, Mark Simonetti), Milo (by Special Guest, Naiade), Piper (Isabeau, played by Michelle Pfeiffer in “Ladyhawke”).

Rear View

Like the previous Zombicide figures, I’ve tried to keep colours close to that on their cards. Lady Grimm’s cloak, under-tunic (?) and hair got brightened up a bit, and I’ve left out the scar and odd left eye. I wasn’t likely to paint a scar as fine as that shown in the images, and making her more ‘normal’ looking makes the figure more useful. (My wife is currently using her in our new Pathfinder game, mostly because of the warhammer!)

Milo’s changes are his hair – red, not black or dark brown – and the blue band on his hat. (I wanted a bit more colour.) Piper was a simple paint scheme and finished quickly as a result. If there’s any difference from her card image, it’s that her skin isn’t bright and clean!

I’ve nearly finished painting ‘Klom’ and I’ve also got started on a few dwarves.

 

 

 

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Star Wars – More figures!

I had a great break from work for about two months. I’d hoped to get a lot of painting done, but, of course, lots of other things happened and not as much painting as I wanted to get through. (Now I’m back working again! The weather is improving, so I’m hoping I can keep painting something regularly.)

 

Front view

Here’s four Star Wars figures that I think were finished in August sometime, but I only got them photographed yesterday. From left to right:

“Rebel Characters” – Alien Student of the Force (SW72), Old Senatorial (SW71) and “Bounty Hunters” – Rebel Scout (SW30), Boba Fett (SW21) .

Before I managed to make a tree for one of the players in Gamma World, we’d been using the Alien Student as our sentient mobile tree. I had this in mind when I came to painting and liked the idea of the alien being a plant creature. It got a solid dark purple base coat, and then I worked up the greens over the top. The ‘old man’ got bright colours to make him a little more interesting, mostly red-yellow. The ‘rebel scout’ was given a simple military look – I wasn’t aiming for any actual ‘rebel’ theme. Boba Fett got colours to match the images I’d turned up, as much as possible and some more distinct basing.

 

Rear view

 

I’m pleased with how they have worked out. They can certainly be used in any further Gamma World gaming, but there is always the potential of actually playing Star Wars again in future, or using figures without obvious technology in D&D or Pathfinder. I still have 14 more figures waiting to be painted, but they can wait untill I get through more of my Zombicide survivors!

Zombicide: BP – Painting Survivors #2

Morgan – Merlin (Nicol Williamson) from the movie “Excalibur” (1981).

Bob – Tim the Enchanter (John Cleese) from the movie “Monty Python & The Holy Grail”.

Baldric – Original Black Plague set.

Karl – Black Plague, Wulfsburg expansion.

 

 

Another four survivors finished. Mostly straightforward painting with these, except that both Baldric and Karl have a number of items hanging from their belts. I did spend some extra time doing some extra shading on the cloaks/robes that they all wear in addition to using ink.

 

 

I hadn’t realised (until I was going to paint the figure) that Karl wears a wolf-skin across his back. I suppose I hadn’t looked closely at the card image (or the figure) until this last week. My previous wolf painting was good preparation!

Three are straight magic skill characters – thus orange bases. Karl does have two “Combat Action” skills, but with +1 die Magic and Spellcaster as skills, I think it more likely the character will be used with magic than melee or ranged. Morgan has three distinct magic skills, but he starts with +1 die Combat at blue, and has melee choices at orange and red. As a result he’s got a dual colour base (orange/blue) to signify his playability as either magic or melee, or a combination of the two.

 

I’ve been taking photos with my phone for a while – mostly because it’s easier to use. I haven’t been particularly happy with the quality of the pics though, so today I found batteries for my camera and used that. I think they are much better, so it looks like camera again in future.

EDIT: I watched Excaliber during the week.  (Mostly to show my wife the story of Arthur, since watching ‘King Arthur: Legend of the Sword’ earlier this month didn’t explain anything.) As a result I’ve just repainted ‘Morgan’s’ skullcap to silver (like Merlin in the movie) and I think it looks much better!

Zombicide:BP – Painting Survivors #1

After doing the wolves, I did plan on going back to my Star Wars figures, since I’ve actually finished three and have others started. I’ve been playing Zombicide quite a bit over the last month, and it would be good to start seeing painted heroes/survivors. I’d been procrastinating a bit with the SW figures and I felt like a change, so here’s a group I got done fairly quickly. It does help when you already know what colours you want to use.

These five are the ‘Knights of the Round Table’ from “Monty Python and the Holy Grail.” I loved this movie when I saw it, but watching it again (to show my wife a few years ago) I found it rather disappointing. (Lots of very funny moments interspersed with bits that now seemed silly or stupid, rather than funny.) Thankfully, “Life of Brian” is still a very funny and well-done film, which stands up well after the passing years. Okay, enough about the movies. Figures, from left to right:

Montalban – Sir Robin the Brave (Eric Idle)

Mortimer – King Arthur (Graham Chapman)

Gilbert – Sir Bedevere (Terry Jones)

Beauregard – Sir Gawain (Michael Palin)

Chauncey – Sir Lancelot (John Cleese)

 

They made a good group of figures to start with because they are all basically the same – chain mail, sword, white surcoats, and belts. Getting fine lines of colour painted around the surcoat edging wasn’t the easiest thing, and neither is painting a lot of colour over or around all the white areas. The green checks on ‘Montalban’ were the hardest. The final work looks great from a distance, but it’s not as neat as I would have liked close up.

I wanted to keep to the colours as shown on their cards, and only made small changes. ‘Chauncey’ has purple (not black) surcoat edging, ‘Beauregard’ has orange edging (the card looks more brown) and I did the shield stripe in orange to match the surcoat (argent a pale tenne), which I think looks a lot better than just black. Gilbert’s shield has a blue fleur de lis with white/blue background (argent a bendlet azure). I didn’t like blue on blue, so I went with a plain white background. The feathers in his helmet also changed to blue rather than black.

 

Finally, the base colour. My wife suggested painting the bases in different colours to represent each survivors combat style or progression – melee, ranged, or magic. I’ve chosen blue for melee, green for ranged and probably orange for magic. Some heroes don’t follow one specific path so I might also do some half and half bases.

You may note that there’s a lot less ‘blood’ on Montalban – surcoat & sword. (It’s mostly on his right hip, and not visible in the pictures.) This wasn’t intentional, but if you know anything about “Sir Robin the Brave”, then you’ll know it’s appropriate!

Edit: I had a sudden concerned thought about my use of the word tabard. As a result, I’ve just been through this whole post and changed tabard to surcoat. Tabards are open at the sides, surcoats are not, as well as being longer with slits at the bottom front and back for riding.

Zombicide: Black Plague – Cry Wolf!

“Night I left the city, I dreamt of a wolf…

He came from where the winds are cold, And truth is seen through keyholes
…strange longings never sleep, Now he’s come where no hearts beat

Cry wolf – Time to worry
Cry wolf – Time to worry now”

— Cry Wolf, Aha (1986)

 

I’ve got 24 Wolfz that I’ve wanted to paint for a while, and put to dual use – Zombicide and D&D/Pathfinder. Wolves are commonly encountered in most RPGs and I’ve only had a single wolf mini. As such, I decided to simply paint them as wolves, and not detail the bones/torn flesh that show. I wasn’t concerned about being really fussy about preparing or painting them. (For example: I could have filled the wounds.) They aren’t unique figures like nearly everything else I’ve painted, and as Zombicide game pieces, they are going to get a lot of handling – they can be back and forward between the board and their storage box multiple times in a game.

I collected a few images of wolves when I was going to paint my Wolf Abominations, and found some more before I started the Wolfz. I’m sure every painted/prepainted wolf I’ve seen is grey. In real life wolves are mostly white – with black, grey and a variety of browns across their back. I chose three schemes to work with, building on my usual white undercoat. One (hopefully) would be a realistic colour scheme, and the other two more common colours.

 

1. Brown wolfz

 

  1. More white, particular underbelly and legs, then a mix of lighter and darker browns across the back. Brown ink.
  2. Pale grey base coat, a little darker grey across the back. Black ink.
  3. Mid/dark grey base coat, some black mixed with my dark grey, and a little gun-metal across the back. Black ink.

 

2. Light grey wolfz

 

Then I went back and retouched paws and underbelly with white on each group, and dry-brushed some white across the fur on the backs on each wolf. I have a dull red flesh colour called “Native American” – I use it a lot for mouths and wounds. They all got a bit of that and a touch of my normal red for tongues. A bright orange for the eyes, black for nose, claws and then a dot in every eye! White on teeth. Red bases make them stand out as individual figures and on the board. They have had two (possibly three) coats of varnish which I realise is a can of gloss, not the matte I prefer. [There’s only a little reflection in most of the photos, with the group shot getting the worst.]

 

3. Dark grey wolfz

 

The final results looks good, but only the brown wolves really stand out. After inking – both my “light” grey and “dark” grey wolves look very similar. In any case, they are all finished and they are going to be very nice in game!

 

Oh the joys of painting!

What’s more fun than painting 48 black pupils in a row on Zombicide Wolfz? Working outside while you wait for the first coat of vanish to dry and then realising as you spray the second coat… that you only have propellant coming out of the can!

Recent changes in my work mean I have much more free time than usual. Given this fact and my aim to paint more figures this year than last year, and playing  a lot of Z:BP over the last two weekends – I decided it was time to paint my 24 Zombicide Black Plague Wolfz, before going back to Star Wars figures. This nearly double the number of figures I’ve painted for 2017.

The weather this afternoon has been great. I finished painting and got the figures all outside to dry. I spent time “gardening”, and had plenty of time for two coats of spray varnish. I’m happy that I had a spare can of clear acrylic. I’m really not sure if the first can ran out before or during my first coat, so I’ll give them another coat tomorrow morning regardless and hope tomorrows showers hold off long enough for me to sit the wolves outside to dry for an hour.

Assuming everything goes well, I’ll take photo’s of the completed minis tomorrow and post again.

Painting for Gamma World

I finished the last of this group last weekend, but only got around to photographing them today. We had been using most of these figures for some time, but unpainted.

 

2017-07-06 GW-1

So here’s the group from left to right:

Red Desert (Green Folk, Cacti), Hack (Pure Strain Human), Ambo (Altered Human), Bitcoin (Live Metal), Ironbark (Green Folk, Tree) and Where (New Animal, Feline).

I didn’t paint the humanoid feline – that’s actually a D&D pre-painted mini that I specifically bought for the campaign. I may have to rework it, since the game character is male but the figure turned out to be female. There is a second D&D catfolk figure that I thought was female – I’ve seen more images now, that make me think that one is actually male, but rather effeminate looking.

Three of these figures are from my West End Games Star Wars figures – two from the Bounty Hunters set, and one from the Rebel Characters set. The two bounty hunters appeared in “The Empire Strikes Back”.

 

2017-07-06 GW-2

 

Dengar, Female Gambler and IG-88: I didn’t want to copy the colours from the movie for my Dengar/Hack. That has a pale grey/white under-suit and dark rusty brown armour. My armour is more a dark grey/gunmetal, with silver edges and the occasional brownish patch. IG-88 in the movie looks shiny silver and/or dark brown rust, depending on the shot/image. I started with a dark grey, then gunmetal. Touches of silver, antique copper and antique gold add some variety. The Bitcoin character is an android – he looks human at first glance, but has glowing red eyes. Using a distinct robot figure makes the figure stand out on the table and helps remind me that he’s ‘live metal”. At some point I may find another human-looking figure and paint him up “correctly”, maybe with silver showing under wounds or something. The ‘Rebel Characters’ set aren’t based on specific movie characters so I just went with colours I felt comfortable with.

 

2017-07-06 GW-3

 

The two plants in the group were mostly scratch built. I got some plastic trees in a $2 tube of plastic dinosaurs! Most of one of these was trimmed slightly, glued into a base and given a full repaint over the former green plastic. I’ve been doing garage roof repairs recently and kept a bunch of thin silicon “bits” with this in mind. The tree roots are glued silicon (trimmed where necessary) and with moulding paste to fill the gaps and blend the edges together before painting. A bit more glue and some sand helped texture the bases.

 

2017-07-06 GW-4

 

“Ironbark” was my first plant; I then went on to making a cactus. My first attempt at this looks like a mutant Christmas tree (no picture) and the second is the one on the right. Paddle pop sticks cut to make a cross-shaped stalk and then foam-core board carved to shape and glued on top. Plastic tree “leaves” made great spines once stuck into pin holes. My wife (who plays Red Desert) said she’d been thinking of a mexican-style cactus, so after collecting some more cacti images (Saguaro cacti) I collected small sticks/branches from the garden and produced the figure on the left. I was hesitant to break the “arm” branches and glue them to the more upright shape that the Saguaro actually has. I may try that with another branch and see if I can get it to the right shape without making it too fragile and do yet another cactus. I’d like to do a more realistic tree and a bush too, but I’ll need to go model shopping – I could do with some flock for leaves. I’ve got wire, so some green-stuff wouldn’t hurt for this type of work either!