Zombicide: BP – Painting Survivors #7

Another four figures completed. That puts me just past halfway through the survivors that I have. I’d love to have them all finished by the end of the year, but that means I’ll have to complete 3 each week – that’s probably not going to happen!

These four are from an assortment of “sets”:

Nelly – Original game

James – William of Baskerville (Sean Connery) “The Name of the Rose” (‘James’ surely a reference to another of his movie roles!)

Arnaud – Hero Box

Redcap Rodney – Special Guest artist (Marc Simonetti)

 

I photographed them before varnishing today. I used to do this, and today I remembered a major reason for doing it – to note things I might have missed. I’d forgotten to silver Arnaud’s jacket clasps and the belt studs. The weather is perfect for drying figures, so now they are outside drying so I’ll get a second coat of varnish on them before it’s late in afternoon.

These four were all pretty straight forward figures to paint. Each had one or two main colour(s), and not a lot a fiddly detail requiring extra attention. The exception to that was sandal straps on Nelly and James. I need a couple of fine brushes to replace the two that died recently. I don’t have a brush that I’m happy with for painting thin lines. If I did I would have given the brown line on Nelly’s skirt a go. I suppose that I can add that in future…

 

My wife likes both James and Arnaud – she likes searching every turn, so ‘Search: +1 card‘ and ‘+1 free Search Action‘ go down very well with her. While having two distinct “Magic” skills, he has ‘+1 max range’ (good for both magic and ranged weapons) and two “Combat” skills, making him a fairly flexible survivor. Rodney stands out as a valuable melee survivor right from the beginning with ‘+1 Damage: Melee’, as a Fatty or Abomination killer right from the beginning of a game.

This also brings my number of completed figures this year to 74, a big improvement over the last two years. If I can finish the Zombicide survivors I’ll be very close to 100 miniatures!

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Zombicide: BP – Painting Survivors #6

Only three figures completed today, although I did spray undercoat another dozen ready to work on during the week. I ready should have photographed them before the spray varnish – there’s a fair bit of reflection on Stormcrow. He was an annoying figure to paint, since the card image is all brown with little variation. He’s been partly done (browns) for at least a month before I got stuck into finishing him off over the last few days. He finally got an assortment of browns, with some grey and black for variety.

 

From left to right: Dr. Stormcrow (Kickstarter exclusive, artist Adrian Smith), Glynda (Hero Box), Mizar (by guest artist Paul Bonner).

There is a suggestion that Mizar is based on “Illyn Payne” (Game of Thrones) – the face/expression certainly match, even if even nothing else does.

Glynda is pretty much what you would expect from a melee dwarf character, and Mizar is similarly a straight-forward caster.

Dr Stormcrow is very different from most of the other survivors: His entry skill of ‘Hold your nose’ fits the character perfectly, and I think ‘Zombie link’ goes well with the theme too. The other skills are the best options you could have on a Zombicide survivor – all ‘Combat’ and no specific melee/ranged/magic options – allowing you to work with whatever situation you need each turn, as well as making the most of whatever equipment you have collected.

 

Zombicide: BP – Painting Survivors #5

I got another four survivors finished! This includes two figures I considered to be the best “ranged” survivors in all the ones that I have.

 

Front view

From left to right: “Ariane” – Wulfsberg, “Cadence” – Guest artist Mark Simonetti, “Genevieve” – Guest artist Paul Bonner, and “Tucker” – Hero Box #1.

Ariane is an interesting survivor. Her skills are quite varied – Jump, +1 Move, +1 Melee, +1 die Combat, +1 to roll Ranged, Spellcaster. I’ve painted her base half blue, signifying ‘melee’, since the other skills aren’t available until red level when a player can pretty much focus on whatever they wish. Tucker has similar variety – Shove, Lucky and Spellcaster up to orange, then two combat skills and ‘reload’ at red. He’s dressed like a priest or monk, and ‘Spellcaster’ defines him as a magic character (orange base) in my mind. (Shove and Lucky lend themselves to any style of play.) For a figure holding a heavy crossbow, I’m suprised that the only distinct ranged skill he gets is ‘free reload’ at red, which I can’t see anyone taking over +1 die combat, or +1 Combat action.

 

Rear view

Now my favourites…

Cadence starts with ‘Marksman’, a great ranged skill to have at the beginning. With the exception of two ‘combat’ skills at red, all the other options are ranged – potentially allowing either up to six (ranged) actions in a turn, or adding +2 dice to any ranged attack.

Genevieve is identical in skills except for beginning with ‘+1 Damage Ranged’. Give her a crossbow, and you can kill Abominations at blue level.

My wife’s favourite game would be one with of these characters with +2 dice options and the ‘Chaos Bow’. (Four hits = Dragonfire!)

I’m quite pleased with my painting on these four, but disapointed with the sculpt for Geneveive’s head. It’s quite thin and the facial expression isn’t the best. In fact the entire figure is a bit taller/thinner than the card image – which I much prefer.

Zombicide: BP – Painting Survivors #4

Four more survivors completed last weekend and photographed yesterday. I’d planned to paint four dwarves, and in the middle I started Klom for a change and didn’t get much done on the last dwarf. Klom was good to paint. Larger figures are easier, although working around (and behind) the flail he holds became more challenging.

Three dwarves and a half-ogre? Front view.

The four survivors are: Lord Bazak (by special guest Paul Bonner), Samson (from the original BP set), Thundergut (by special guest Naiade) and Klom (Paul Bonner).

A friend and I had puzzled over what Klom had in his basket. It became obvious once I’d undercoated the figure (and you can track down the card background online too) – it’s heads! I also didn’t realise until I started painting that Thundergut has a metal leg. They were all enjoyable figures to paint and I particularly like dwarves. I can see Lord Bazak and Smason being used for D&D, MERP, etc.

 

Rear view

That’s 12 out of 50 survivors finished. It’s a long weekend here in Melbourne and I’m hoping to finish some more figures.

I won’t be watching the AFL grand final tomorrow – I’ll be playing Pathfinder!

Zombicide: BP – Painting Survivors #3

Photographed yesterday, but painting completed late August or early September!

 

Front view

From left to right:

Lady Grimm (by Special Guest, Mark Simonetti), Milo (by Special Guest, Naiade), Piper (Isabeau, played by Michelle Pfeiffer in “Ladyhawke”).

Rear View

Like the previous Zombicide figures, I’ve tried to keep colours close to that on their cards. Lady Grimm’s cloak, under-tunic (?) and hair got brightened up a bit, and I’ve left out the scar and odd left eye. I wasn’t likely to paint a scar as fine as that shown in the images, and making her more ‘normal’ looking makes the figure more useful. (My wife is currently using her in our new Pathfinder game, mostly because of the warhammer!)

Milo’s changes are his hair – red, not black or dark brown – and the blue band on his hat. (I wanted a bit more colour.) Piper was a simple paint scheme and finished quickly as a result. If there’s any difference from her card image, it’s that her skin isn’t bright and clean!

I’ve nearly finished painting ‘Klom’ and I’ve also got started on a few dwarves.

 

 

 

Star Wars – More figures!

I had a great break from work for about two months. I’d hoped to get a lot of painting done, but, of course, lots of other things happened and not as much painting as I wanted to get through. (Now I’m back working again! The weather is improving, so I’m hoping I can keep painting something regularly.)

 

Front view

Here’s four Star Wars figures that I think were finished in August sometime, but I only got them photographed yesterday. From left to right:

“Rebel Characters” – Alien Student of the Force (SW72), Old Senatorial (SW71) and “Bounty Hunters” – Rebel Scout (SW30), Boba Fett (SW21) .

Before I managed to make a tree for one of the players in Gamma World, we’d been using the Alien Student as our sentient mobile tree. I had this in mind when I came to painting and liked the idea of the alien being a plant creature. It got a solid dark purple base coat, and then I worked up the greens over the top. The ‘old man’ got bright colours to make him a little more interesting, mostly red-yellow. The ‘rebel scout’ was given a simple military look – I wasn’t aiming for any actual ‘rebel’ theme. Boba Fett got colours to match the images I’d turned up, as much as possible and some more distinct basing.

 

Rear view

 

I’m pleased with how they have worked out. They can certainly be used in any further Gamma World gaming, but there is always the potential of actually playing Star Wars again in future, or using figures without obvious technology in D&D or Pathfinder. I still have 14 more figures waiting to be painted, but they can wait untill I get through more of my Zombicide survivors!

Zombicide: BP – Painting Survivors #2

Morgan – Merlin (Nicol Williamson) from the movie “Excalibur” (1981).

Bob – Tim the Enchanter (John Cleese) from the movie “Monty Python & The Holy Grail”.

Baldric – Original Black Plague set.

Karl – Black Plague, Wulfsburg expansion.

 

 

Another four survivors finished. Mostly straightforward painting with these, except that both Baldric and Karl have a number of items hanging from their belts. I did spend some extra time doing some extra shading on the cloaks/robes that they all wear in addition to using ink.

 

 

I hadn’t realised (until I was going to paint the figure) that Karl wears a wolf-skin across his back. I suppose I hadn’t looked closely at the card image (or the figure) until this last week. My previous wolf painting was good preparation!

Three are straight magic skill characters – thus orange bases. Karl does have two “Combat Action” skills, but with +1 die Magic and Spellcaster as skills, I think it more likely the character will be used with magic than melee or ranged. Morgan has three distinct magic skills, but he starts with +1 die Combat at blue, and has melee choices at orange and red. As a result he’s got a dual colour base (orange/blue) to signify his playability as either magic or melee, or a combination of the two.

 

I’ve been taking photos with my phone for a while – mostly because it’s easier to use. I haven’t been particularly happy with the quality of the pics though, so today I found batteries for my camera and used that. I think they are much better, so it looks like camera again in future.

EDIT: I watched Excaliber during the week.  (Mostly to show my wife the story of Arthur, since watching ‘King Arthur: Legend of the Sword’ earlier this month didn’t explain anything.) As a result I’ve just repainted ‘Morgan’s’ skullcap to silver (like Merlin in the movie) and I think it looks much better!