Painting Battletech (Part 4)

Here’s the last two of four Iron Wind Metals BattleTech mechs. I finished them just over a week ago, but I’d been waiting for some warmer weather to be able to spray varnish and let them dry.

The Dola (on the left) is quite large and was rather fiddly to assemble. A complete rethink of the basing helped made it stand up properly and I feel looks really good. The sword it holds has a fine joint between hand and blade, and bends too easily. It would be easy to break off if care isn’t taken with handling. The Gurhka was a bit easier, but I would have spent more care positioning the legs at the time of gluing if I’d realised that early that it could end up bot being entirely vertical in stance. By the time I was basing it, and realised, I wasn’t going to pull it apart and try again.

The DOL-1A1 is an Inner Sphere mech used as a skirmisher, primarily by House Liao’s Capellan Confederation. As such I’ve gone with a colour scheme used by the Capellan dragoons. It mounts a pair of medium lasers in addition to the sword.

The Gurkha, also an Inner Sphere mech, was developed by the Word of Blake. The GUR-2G is fast with good armour. It has a four-laser hand, sword and particle projector cannon. (I presume the PPC is the chest mount.)

I’m very glad to have these all done and even happier with the way they all look now. Here’s a shot with all four together:

That almost completely clears my painting tray. Of the six figures remaing, I only want to paint two of them – a Warhammer terminator and a possible Drizzt figure. (Warrior with two scimitars) Two more are old skeletons that need paint removed before I could start on them, and that’s part of the reason I’m not enthusiastic about them. Then I have a metal two-part black orc shaman, and a bones priest. I have a non-bones prepainted plastic of the priest already, and the shaman doesn’t really fit with my other orcs.

Painting Battletech (Part 3)

Two of the four BattleTech mech’s are completed. I’ve been doing a little bit each evening during the week and thoroughly enjoyed painting these.

On the left is the Roadrunner RD-1R (also called an Emerald Harrier) and the right the Lament LMT-2R.

For those who may be interested:

The Roadrunner is a Clan Jade Falcon mech, 15 tons from the Late Succession War (2901-3019, and used up to 3058). It’s a fast, lightly armoured mech with two medium lasers.

The Lament is a heavy Inner Sphere mech, 65 ton created for the armed forces of the Republic of the Sphere about 3127. (Dark Age 3131-3150) Mostly used by regiments of Stone’s Brigade. This heavily armoured mech has a heavy particle projection cannon on each arm, and three medium lasers on the upper torso.

Painting Schemes:

I couldn’t find specific colours for the Jade Falcon Clan (and didn’t look too hard) but did find many other JF mech’s painted in dark green with yellow panels… worked for me!

The Lament is painted in Stone’s Brigade spec’s, specifically following that of the 52nd Shadow Division. I’m not a Battletech nut, so I’ve ignored the “fact” that this divisiion was mostly active about 50 years earlier. I like the colours! The figure had a distinct hole/dimple in the lower right leg. I tried filling this, but wasn’t entirely successful and decided to do it up as battle damage.

EDIT: Got my colour scheme and mechs confused. Shadow Division is actually ‘Word of Blake’ which should be the Gurkha. Stone’s Brigade has a bunch of designs (not red) that were possibly beyond my skill, but I still like the red and black I used.

Here’s an outside image taken which brings up the colours differently for some comparison.

If I had decals or much better freehand, it would be nice to add insignia on some of the panels, but I don’t… so this is it. Two done, two to go!

PS: Hope you like them my friend Asmodeus!

Painting BattleTech (Part 2)

BattleTech has been around in multiple forms since 1984. The closest I got to it myself was watching Robotech (and similar anime) and playing a little bit of the Robotech RPG (Palladium 1986).

These metal figures were produced by Iron Wind Metals in 2011-2015, though I noted the Gurkha actually had Ral Partha 2002 on the frame.

Separation and clean up was pretty easy. Lots of flash and a fair number of mold lines, that meant I spent a fair amount of time with clippers, knife and file.

The Roadrunner is the simplest of the lot, but the other three are exactly what I don’t like with multi-part figures. The only advantage I see in multi-part is if it allows alternate posing or positioning.

The Gurkha is 5 parts, and could have been two. (I would think the arm with the sword is good being separate)There’s really only one way to put it together without bending the metal.

The Lament is 8 parts and the feet should have been part of the legs. You can, at least, swivel this at the waist, and with careful filing possibly tilt the arms.

The Dola mech is the best and worst simultaneously. 8 parts, almost all with ball and socket joints, do allow some potential for posing, but making sure it all stays together and can still stand upright is going to be… interesting!

Two of the figures had no bases, and I’m not using the two small thin bases that were supplied. I was thrilled to find some good sized metal hexagonal bases (and a round one that’s had some filing) in my stuff to better suit the size and weight of all this pewter!

Left to Right: Dola, Gurkha, Roadrunner, Lament. From assembled but unpainted, through varying degrees of painting.

Making sure that legs line up in three dimensions has been harder than I’d expected. I’d been mostly concerned with gluing the legs “straight” and having the mech stand properly on the base. What I hadn’t considered was doing this and having the rest of the body in a balanced looking position.

The Lament intentionally leans slightly to one side because I positioned it with one leg slightly raised as if stepping forward. The Gurkha has legs cast in different positions and he ended up with the feet somewhat closer together than they should have been giving him a bit of an unintentional lean. (I’d done him first and once I realised this, didn’t want to break or dissolve the bond to try repositioning) The Dola was last, and all looked good until I realised the arms when joined to the rear of the broad flattened torso, would make it look like it was leaning back. It is sculpted to be stepping forward, which isn’t as bad as if it was meant to be standing upright. Not the effect I wanted, but only distinct from a side/rear profile. My image from the net has the torso at a steep forward angle that I didn’t like, and this is likely the reason why that was done. I’m going to re-do the base with a slant that he’s walking down. I’ve got some nice pieces of slate that need trimming and filing/cutting.

Painting Battletech

I haven’t really had the interest to paint much this year… the summer heat, the distraction of reading, computer games, and writing role-playing stuff have all been factors. My tray of stuff to paint has been nine figures (four of them daemonettes I’d prefer to sell or give away) for months and aren’t inspiring me.

On Friday I had lunch with a friend who gave me four Battletech mechs to assemble and paint. These are quite different from my usual figures, but are interesting enough to keep my attention for a while.

These are a Gurkha GUR-2G, a Dola Mech, a Lament LMT-2R and a Roadrunner RD-1R. The first three are Inner Sphere mechs, and the last a Clan mech, all from slightly different Era’s – Jihad, Civil War, Dark Age & Late Succession War. That all means very little to me, but I’ve only started my research so that I know both what I’m painting, and how typical colour schemes should look like.

All are metal figures produced by Iron Wind Metals. Finally some painting to look forward to!