Painted figures for February

I completed these four a couple of weeks ago, but only gave them a spray varnish last weekend. Then today I finally got around to some photography.

From left to right I have: a Reaper Bones #77171 Stone Golem, a Ral Partha SW74 Wookie, a pair of Citadel Snotlings and an “UnReal” tree. The wookiee (counting the base) stands 35mm high – so you have an idea of scale.

The Golem was a recent purchase. I was planning to paint it up as an Ice Golem, but the figure is larger than I was expecting and now he’ll be used as a statue or golem as required.

The Wookie is from the West End Games Star Wars “Rebel Characters” set produced in 1989. He’s been sitting around for a while (like the other 13 figures) waiting to be painted and I thought he’d be fairly quick/easy to do since the bulk of the figure is one colour. I experimented with some lighter dry-brushing in places on his fur. I didn’t get the effect I really wanted – distinct lighter patches on the face, arms and legs. It looks slightly better in the image than in RL, unless you have a good light on it. I don’t feel like going back to it again, so it’ll do.

The snotlings were originally extra bits (for decoration) on a sprue of either dark elves, beast man or another chaos force – I really don’t remember. When a group of us were regularly playing Warhammer Quest, one of the guys choose to play a “Snotling Pair” character – a player created character than I had turned up on the ‘net. I dug out these two and glued them onto a base together. They’ve been around since (I think) 2011 and I undercoated them early 2016. They really should have been finished a long time ago, even though they may never be used for anything again!

I work for a company that sells artificial plants and hedging. I’ve been collecting some of the small bits that fall off panels with the aim of making plant miniatures. This is the second – ideal for Gamma World, or just any time I want a tree. It’s a lot nicer than dropping a token on the board and saying “that’s a tree”. It took a little bit of work – a short bit of plastic tubing to give it a solid trunk that I could fit into a hole in the base, then some silicon roots and a bit of paint. The green leaves are the original plastic. I could happily mass produce a few of these – a dozen would be great. If I trim the lowest layer of “branches” I probably can fit the piece straight into a base.

As well as finishing these, I have spent a fair bit of time recently on my dozen kobolds. They should be finished in the next few days. I’ll need them for my FalsKrag D&D Campaign at some point in the next few months!

A New Year and new games

I spent New Year’s Eve playing a long game of Zombicide! After an early restart, we eventually started to get some of the equipment we needed to deal with abominations and managed to get everyone out alive. We had all the walkers on the board at the end and spent the last two turns just running away from them to the exit. I’m impressed with the replay possible with this game – its still getting regular use after three years.

Last week I finally wrote up the last session played in my 3.5 D&D campaign – about two years after we actually played. I’ve added the summary onto the adventure diary blog page. We haven’t officially retired that campaign, but it probably should be considered in that light. My players completed the adventure we’d been playing, but were talking about going beyond the text of the adventure – they hadn’t returned to town with their loot but were considering digging up collapsed tunnels. I wrote a bunch of notes of what they would find, but we never got back to playing.

One of my players started DMing a Pathfinder Campaign – in which we reached 18th level. He started another campaign and that’s alternated with a d20 Gamma World game that I started. GW is taking a break and just before Christmas 2018 we got together and created characters for my next campaign. I spent more time writing FalsKrag last year that painting figures, and I’m very happy to see the game get off to a good start.

So 2019 looks like it will be mostly my FalsKrag campaign (Greyhawk based Pathfinder) and alternating occasionally with my mates Golarion Pathfinder game. I added a new page to the blog to track what happens in my game.

 

Painting: I have 12 Reaper Bones kobolds that got started at the end of last year and still need a fair bit of work. This month, I’ve “built” a tree, completed a Stone Golem and nearly finished a Wookiee. I’ve got some tombstones too, that were done a while back, but I don’t think I’ve ever mentioned them here. There should be a painting post with these once I get a bit more work done.

I got 58 figures painted in 2018. Not as good as the 93 for 2017 but I wasn’t as painting focused. I’ve recently bought some Reaper figures – some bones, but also some metal figures that I really like. I really want to see them painted, so they should help get me going again.

A Mechanical Challenge for November

These five figures all come from my “Space Crusade” board game by Milton Bradley/Games Workshop (1990). I played this quite a lot after getting it, but it hasn’t been touched for a decade (at least). I’ve often thought about painting all the space marines in the game, and I’ve drafted different pieces (particularly the Chaos Marines) into various D&D adventures in the past.

My recent Gamma World game involved a crashed spaceship and I used the dreadnought as one of the ships internal defences. Putting the figure on the board got a good response from my players! I would have liked to have been painted on game day, but there hadn’t been enough time to do that. Azazel’s November Mechanical Challenge seemed the perfect reason to paint it anyway, so I’ve spent most of the last week working on it and four Necrons.

The necrons have never been used outside of the board game that I recall, but they’ll make good basic robots for Gamma World. They have been quick and easy to paint too. After spray undercoating they got a quick grey base coat, then gun metal, and black ink. I’ve brushed silver over the top of most of the surface and some copper for wiring and fluoro green in the eye sockets. Also a bit of white over the skull faces. If I were to do them again, I might go for a much lighter grey base coat so that the gun metal isn’t so dark. I didn’t want them bright shiny silver, but they did turn out darker than planned. A second coat of a different silver did help with this though.

The chaos dreadnought got the same basic treatment – white spray undercoat, grey base coat, then gun metal over legs and weapons. Red over the main carapace (and gold trim), with green and bronze on wiring, etc. White on the nose, then thorough black ink over everything.

Chaos dreadnought with missile launcher and plasma cannon

Dreadnought – rear.

I touched up the green wiring to brighten it a little, and more white on the nose. Then hints of gold and copper on some components and some black and silver to darken or lighten different parts of the legs, back and undercarriage. The three weapons (for the upper “arms’) are interchangeable, and I haven’t glued them in order to still be able to swap them in and out. They should get a spray varnish this afternoon.

Dreadnought – Chain gun in place of plasma cannon.

I’m very pleased with how these came out. I suppose there’s still hope for the space marines!

Orctober – A squad of Citadel Orcs

Today I finished my squad of orc warriors for Azazel’s Orktober Unit/Squad Challenge.

These figures are all Citadel/Warhammer from a couple of decades ago. 6 typical orc warriors with swords and 4 orc “bigguns” with sword and shield. Plus a single goblin spearman as a mascot. The goblin got missed when I did my earlier group of goblins because he’s a different sculpt and the only one of his type I have.

 

2018-10-14 Orcs-1

Following my research on orcs in RPG’s I started these guys off differently to my previous orcs. I mixed a mid grey with flesh to paint their skin and was very happy with the way they looked. I’m inclined to do the same in future, with perhaps a little more grey.

 

2018-10-14 Orcs-2

I used the same fushia for pants, brown for boots and red belts to match up with the previous group of orcs. The standard warriors have a similar (but not the same) brown shirt to the previous warriors. All have a green tint (Army painter ink, green tone) over gunmetal for their metal shoulder plates, to tie them in with the two orc champions that I’ve previously painted.

 

2018-10-14 Orcs-3

2018-10-14 Orcs-4

 

I spent a bit more time and effort on these compared to the previous orcs and goblins – mostly because they are slightly more detailed sculpts. I’ll also be away for two weeks near the end of the month and don’t expect to get anything else painted before I leave. I don’t really feel like starting anything else, but there’s 14 kobolds on my desk (mostly reaper bones) that I’m thinking of at least giving a base colour to.

 

 

Painting – GW Orcs finished

This took me a bit longer than planned, mostly because I got sidetracked by non-painting activities.

These are all Games Workshop/Citadel plastic figures, most of which I purchased to use with Warhammer Quest. The orc warriors are from the Hero Quest game. (Pictures can be clicked on for enlargement.)

1 black orc champion

7 orc archers

8 orc warriors – 2 with flails, 2 with cleavers and 4 with scimitars.

Like with my goblins, one of the orcs broke his sword in combat. The original sword is long-gone and the only bits I had to try and replace it with were too small. So I just trimmed it and he can hold his fist up in a threatening gesture.

I’d originally painted the orcs in flesh tones, generally darker flesh than I use for most humanoids, not green since I use most figures for D&D not Warhammer. I got sidetracked looking at different Orcs in RPGs and realised that my ideas of orc-flesh were closer to what 1st edition D&D had described, and weren’t “current” compared to recent editions. I’m not going with greyish skin, but they all did get a black ink over the top to darken their skin!

Each group is painted in almost identical fashion – the orc archers have different coloured pouches as contrast. Unlike the goblins, these guys are meant to look like a unit. While the archers have mostly yellows and greens, the warriors are mostly browns. I did use a dark fushia on nearly every figures pants (more obvious on the warriors), red for belts, and the same brown for boots. I have the same fushia and red on the champion too.

I’d previous painted a metal dark orc champion, and used the same green ink on gunmetal for the bulk of the armour to tie the two together. I’m also trying out taking photos here with a new phone. It seems to pick up the lighting better, so the images are as dark as with my previous phone (and my digital camera). Having loaded the photo, I note that I forgot to silver dry brush the champions chainmail!

EDIT: “Would you believe…” I’ve just brought all the figures in from a wonderful sunny afternoon. They have been outside drying after two coats of clear acrylic… and I found the missing orc sword! (Oh well, into the bits box.)

 

Painting – A score of Goblins

A score plus five goblins actually. Most were finished last weekend but I didn’t get to photograph them until today. (Lots of pics!)

Yes, these are all Citadel/Warhammer goblins and they are NOT greenskins! While these figures have been used over the years for Hero Quest, Warhammer Quest, (possibly Warhammer FRP), MERP and various editions of Dungeons and Dragons – it’s D&D that I mostly play.

The various editions of D&D (1st-3.5) have been fairly consistent with their descriptions of goblins: Eyes varying in colour from red to yellow. Skin colour ranging from yellow through any shade of orange to a deep red. I’ve usually gone with a dull yellow. These have a Army Painter Soft Tone (brown ink) over “Oriental Flesh”, and I really like the mottled effect that has resulted on many.

 

The full set here are:  eight bowmen, six spearmen, four with sword and shield, six with swords and axes, and one shaman. One goblin had his sword break long ago. I trimmed the hilt away, so he’s just got his fists – maybe he’s the tribe’s brawler. (He can always stand back and insult PC’s. )

I’ve gone with a variety of colours, brighter than what goblins probably should wear, but I wanted them to stand out as individuals. I also didn’t go for as much detail or fine paint work as I do for unique figures. These are basic units that could see a lot of use, and generally goblins die quickly – so they aren’t likely to be on the table for long. I wanted to paint the lot of them without spending weeks doing it.

The Shaman got more time because he’s a more detailed figure and deserved extra effort. He’s the only metal figure in this group and has stuff everywhere – pouches, skulls, bandages, jewellery, trinkets, etc. He was fun to paint. He hasn’t been varnished yet, so I might do a little more detailing on some of the jewellery/trinkets, etc. (Just thinking some of those odd shapes are mushrooms!)

 

 

Next up: I’ve got sixteen Orcs. They’ve all been undercoated, fleshed out and I’ve started on weapons and mail. Their champion is halfway done, so I’m hoping not to take more than 2 weeks to finish them all.

I keep leaving Star Wars figures at the back of the desk as I think of older figures I have that I’d like to paint to use in my mega-dungeon. This probably means that a group of Reaper Bones Kobolds will follow the Orcs.

Goblins and Orcs

My megadungeon writing has reached the extent now that I’ve got plenty to keep the players busy exploring. We’ve talked about starting play in the “near” future, and with that in mind I thought it would be good to have some painted goblins.

I’ve got a bunch of goblin and orc figures – they are all Citadel from Warhammer, Warhammer Quest and Hero Quest. They have seen a lot of use over the years, but none (except one I did in 2016) have been painted. I’m going to need a few goblins in our first PF/D&D FalsKrag session, and likely more at other times as well as some orcs later on. This seems as good a reason as any to get me painting again.

It’s also the second half of the year, the weather in southern Australia is generally getting warmer, and if I want to paint at least as many figures this year as last I’ve got to get moving. I’m certainly not aiming for an average of 1 figure per day (I still can’t believe Azazel is managing that on top of work, gaming, etc) but I like the idea of 100 figures that I was aiming for last year.

Not the best photo. (Click for larger) I’ll take better quality shots once they’re done!

Last weekend gave me two relatively warm and sunny days, so I got out and sprayed 41 figures. Then got to clean up mold lines, etc and gave them another undercoat spray. This weekend I’ve been painting flesh. Since most of these figures are groups (or units) of four to eight identical (or almost identical) minis, I’m hoping that I can paint them faster than all the single unique figures that I usually find myself working on.

I’m planning a fairly uniform colour scheme for the orcs (pun intended) – they all wear chain mail with jackets and pants, except for the orc (? – where’s my rulebooks and WHQ notes?) leader. With the goblins I want more variety. I don’t see goblins as an organised military force, so I think I’ll stick with a limited range of colours, but there should be more individuality between the same type of figure.

 

Just got sidetracked trying to work out what the orc champion actually is. He’s an early plastic slotta-base figure. I’m positive he’s a ‘black orc champion’ from the horns, but I can’t find the same figure on the net. Enough procrastination… time to paint more faces before dinner and “The Terror” (TV series).

Zombicide: BP – Painting Survivors Completed

This will be my last post for 2017. Tonight my wife and I head to Tasmania for a week, so no more painting until the new year. In any case, these three figures are the last of my Zombicide: Black Plague survivors. They are also the last Zombicide figures that I had planned to paint. Walkers, Runners, Fatties and NPCs can stay as they are. (I did paint the runner bases red, to make them stand out from the walkers.)

 

William – Sean Bean as Boromir (Lord of the Rings) and possibly Eddard Stark (Game of Thrones)

Scowl – Batman!

Hitch – David Bowie as Jareth, the Goblin King from the movie “Labyrinth”

These three were all straightforward to paint except for the beard on William. The card clearly show a distinctly bearded Sean Bean, but there isn’t a sculpted beard on the figure, so I’ve painted this on free-hand. Its okay, but I did a better job with Paul in one of my earlier posts. I feel that ‘William’ matches the clothes of Boromir more than Ned Stark. He’s only missing a horn. There’s a lot of debate over this figure, but there’s no reason why both roles couldn’t be intended.

All three are basic melee characters. I feel ‘Hitch’ could have had at least one magic skill to fit with Labyrinth more, but Slippery and Taunt suit the role.

This brings my painted figures to 95 for the year, which I’m very happy with. I would have liked to hit 100, but that can be a goal for next year. After I finish the 14 Star Wars mini’s that sit undercoated on my desk, I have a strong temptation to paint all the figures from my ‘Space Crusade’ board game.

For my first post next year, I might get all the painted Zombicide figures out and take a group photo!

Best wishes all for Christmas and the New Year!

 

EDIT: One of those axes that Scowl holds broke when I started on the figure. I superglued it back on, and its still holding together mid-2018, even though the figure has been in and out of the storage box many times. This is the only breakage that has occurred with the nearly 200 figures I have for Z:BP!

Zombicide: BP – Painting Survivors #12

Three more Zombicide: Black Plague survivors completed and only three more to paint.

This set are mostly guest artist figures:

– Morrigan, dark Elf bodyguard – Wulfsburg Expansion

– Antha, Human witch – by Mark Simonetti.

– Merieil, Elf magesmith – by Naiade.

 

These were all interesting to paint. Both Morrigan and Merieil have a considerable amount of detail, although the colours shown on the cards don’t make it stand out. Antha is the complete opposite – a fairly basic sculpt, but the colour is everything! I didn’t follow card colours exactly in each case.

I can’t look at Morrigan without thinking of a female version of Drizzt Do’Urden, and I can’t be the only one. I made slight variations with colours, mostly to give a bit more contrast in clothes and equipment. My dark elfs (D&D background) have almost black skin (and red eyes), not the pale grey of the card image. I messed things up doing this – I had just the right blend of really dark grey (almost black) painted, then decided to remove the strand of hair that hangs down over her face. It had been annoying me right since undercoating. This meant having to repaint the face again, and I didn’t get the colour quite right – too much black. I’ve managed to lighten the skin tone a little, but not quite back to my original plan. I stopped before I make things worse. I’m still thinking of a hint of detail on the boots, and the mask (maybe red not the black/grey on the card).

Antha’s sculpt really only has simple crossed sashes at the front and the “dangling strips” that define lines of colour. I’d thought that painting her with any accuracy was going to be very challenging – but once I got going, I was actually having fun. There’s more free-hand detail there than I would ever have expected to achieve, but with a really steady hand and a really fine brush more could still be done. I’m thrilled with the final look.

Merieil was a nice sculpt and fairly easy painting. There’s some detail sculpted that’s not on the card (elbow & knee pads) and I reversed the hair and skin coolours. I’m not used to elves with pink/purple skin, so I went with my “fair maiden” pale flesh and some “lavender” over white for the hair. The skin didn’t work out quite as smoothly as I’d have liked, but it’s not quite as bad as it looks in the photo.

 

I’ve got two survivors to go – three to show, but one already painted. I’m going away for the last week of December, so I don’t expect to get any more painting done except for the final Z:BP survivors this year.

Zombicide: BP – Painting Survivors #11

The weather in Melbourne (Aust) is extremely confused. November/December has gone from record breaking 30+ temperatures to cold and nearly flooded (a month’s rain in a day?). At least cooler weather means I’m happier to paint, and I look like finishing my Zombicide survivors before Christmas.

These three are all movie/TV characters:

Lady Faye – Snow White (Kirsten Stewart from the 2012 movie “Snow White & the Huntsman”)

Danton – William Wallace (Mel Gibson from the 1995 movie “Braveheart”)

Xuxa – Xena (Lucy Lawless from the 1995 TV series “Xena, Warrior Princess”)

These three were fairly good to paint – nice poses and sculpts. I looked at images on the web to get a better idea of details, which didn’t always help. For example, the Lady Faye figure has a rose emblem on her shield – but in the movie it’s a tree. I painted it red just to be simple. Mel gibson wore tartan in the movie, and I tracked more images (and the tartan) down. The card doesn’t show the tartan – its shows a plain dark brown cloth. The actual tartan is a pale grey/reddish-brown/darker brown pattern which I attempted to paint but didn’t do very well. I didn’t want to try and clean it all off and start again, and gives a bit of variety in the colours of the figure and looks (unintentionally) blood spattered. Xena is surprisingly quite accurate with colours and design (card vs TV series), but I may go back and touch up some detail with gold or bronze metallic, rather than leave the mostly silver detail.

All the survivor’s skills are pretty much straight forward melee. While the “Xuxa” figure holds a bow, she has no specifically ranged skills.

There’s only six survivors to go, and I have two painted already. I’ll keep painting and hopefully have two more sets of three to post over the next week or two.