I got another four survivors finished! This includes two figures I considered to be the best “ranged” survivors in all the ones that I have.
From left to right: “Ariane” – Wulfsberg, “Cadence” – Guest artist Mark Simonetti, “Genevieve” – Guest artist Paul Bonner, and “Tucker” – Hero Box #1.
Ariane is an interesting survivor. Her skills are quite varied – Jump, +1 Move, +1 Melee, +1 die Combat, +1 to roll Ranged, Spellcaster. I’ve painted her base half blue, signifying ‘melee’, since the other skills aren’t available until red level when a player can pretty much focus on whatever they wish. Tucker has similar variety – Shove, Lucky and Spellcaster up to orange, then two combat skills and ‘reload’ at red. He’s dressed like a priest or monk, and ‘Spellcaster’ defines him as a magic character (orange base) in my mind. (Shove and Lucky lend themselves to any style of play.) For a figure holding a heavy crossbow, I’m suprised that the only distinct ranged skill he gets is ‘free reload’ at red, which I can’t see anyone taking over +1 die combat, or +1 Combat action.
Now my favourites…
Cadence starts with ‘Marksman’, a great ranged skill to have at the beginning. With the exception of two ‘combat’ skills at red, all the other options are ranged – potentially allowing either up to six (ranged) actions in a turn, or adding +2 dice to any ranged attack.
Genevieve is identical in skills except for beginning with ‘+1 Damage Ranged’. Give her a crossbow, and you can kill Abominations at blue level.
My wife’s favourite game would be one with of these characters with +2 dice options and the ‘Chaos Bow’. (Four hits = Dragonfire!)
I’m quite pleased with my painting on these four, but disapointed with the sculpt for Geneveive’s head. It’s quite thin and the facial expression isn’t the best. In fact the entire figure is a bit taller/thinner than the card image – which I much prefer.